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Part 01 Å°¼¦ °³¿ä ¹× ÀåÁ¡
Chapter 01 Å°¼¦À» ¹è¿ì´Â ÀÌÀ¯
Chapter 02 Å°¼¦°ú CPU
Chapter 03 Å°¼¦ÀÇ È¯°æÁ¶¸í(High Dynamic Range Image)
Chapter 04 °úÇÐÀû, ¹°¸®Àû ÀçÁú

Part 02 Å°¼¦ ¼³Ä¡ ¹× µé¾î°¡±â Àü À̾߱â
Chapter 01 ½Ã½ºÅÛ ¼³Ä¡Çϱâ
Chapter 02 µé¾î°¡±â Àü À̾߱â

Part 03 µð·ºÅ͸® ±¸Á¶
Chapter 01 À©µµ¿ì Æú´õ±¸Á¶
Chapter 02 ¸Æ Æú´õ±¸Á¶

Part 04 ¸Þ´º ±¸¼º ¹× Á¶ÀÛ±¸Á¶
Chapter 01 »ó´Ü¸Þ´º
Chapter 02 »ó´Ü¸Þ´º_ȯ°æ¼³Á¤
Chapter 03 Realtime window(½Ç½Ã°£ â)¿Í Main toolbar(¸ÞÀÎÅø¹Ù)
Chapter 04 Navigating your scene(È­¸é Á¶ÀÛÇϱâ)
Chapter 05 Hiding/showing parts(ÆÄÆ® ¼û±â±â¿Í º¸À̱â)
Chapter 06 Scene tree(¾À Æ®¸®)
Chapter 07 Multi?Selection(´ÙÁß ¼±ÅÃ)
Chapter 08 Duplicating models(¸ðµ¨ º¹»ç)
Chapter 09 Moving part/models(ÆÄÆ®/¸ðµ¨ À̵¿)
Chapter 10 Live linking(¶óÀÌºê ¸µÅ·)

Part 05 ¸ÞÀÎ Åø¹Ù
Chapter 01 Import(°¡Á®¿À±â)
Chapter 02 Library(¶óÀ̺귯¸®)
Chapter 03 Project window(ÇÁ·ÎÁ§Æ® â)
Chapter 04 Screenshots(½ºÅ©¸°¼¦)
Chapter 05 Render options(·»´õ ¿É¼Ç)

Part 06 ÀçÁú »ç¿ë¹ý
Chapter 01 ÀçÁúÀÛ¾÷
Chapter 02 Texturing(ÅؽºÃ³ ÀÛ¾÷)
Chapter 03 Labeling(¶óº§¸µ)

Part 07 ȯ°æ¸Ê »ç¿ë¹ý
Chapter 01 Changing environments(ȯ°æ¸Ê º¯°æ)
Chapter 02 Adjusting brightness(¹à±â Á¶Àý)
Chapter 03 Controlling lighting direction and reflections(ºûÀÇ ¹æÇâÁ¶Àý)
Chapter 04 Background color(¹è°æ »ö»ó)
Chapter 05 Ground shadows and reflections(¹Ù´ÚÀÇ ±×¸²ÀÚ¿Í ¹Ý»ç)
Chapter 06 Physical Light(¹°¸®Àû Á¶¸í)
Chapter 07 Making environments(ȯ°æ¸Ê ¸¸µé±â)
Chapter 08 Keyshot environment editor(ȯ°æ¸Ê ÆíÁý±â)

Part 08 ¹è°æÀ̹ÌÁö¿Í ½Ç½Ã°£ â »ç¿ë¹ý
Chapter 01 Backplates(¹è°æÀ̹ÌÁö)
Chapter 02 Realtime window(½Ç½Ã°£ â)

Part 09 Ä«¸Þ¶ó¿Í ·»´õ »ç¿ë¹ý
Chapter 01 Ä«¸Þ¶ó
Chapter 02 ·»´õ¿Í Ãâ·Â

Part 10 ÀçÁúÀÇ °í±Þ »ç¿ë¹ý
Chapter 01 ÀçÁúÀÇ ±âº»°³³ä
Chapter 02 °¢ ÀçÁúÀÇ »ç¿ë¹æ¹ý
Chapter 03 Spacial Materials(Ưº°ÇÑ ÀçÁú)

Part 11 Animation(¾Ö´Ï¸ÞÀ̼Ç)
Chapter 01 Using the timeline(ŸÀÓ¶óÀÎ »ç¿ë¹æ¹ý)
Chapter 02 Tanslation(À̵¿)
Chapter 03 Rotation(ȸÀü)
Chapter 04 Pivot point(ȸÀüÃà)
Chapter 05 Local and global
Chapter 06 Camera Animation(Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç)
Chapter 07 Motion ease(¿òÁ÷ÀÓÀÇ ¿ëÀ̼º)

Part 12 Keyshot VR
Chapter 01 Using Keyshot VR(Å°¼¦VR »ç¿ëÇϱâ)
Chapter 02 KeyshotVR Custom Settings(Å°¼¦VR »ç¿ëÀÚÁ¤ÀÇ ¼³Á¤)
Chapter 03 KeyshotVR Advanced Settings(Å°¼¦VR °í±Þ ¼³Á¤)
Chapter 04 KeyshotVR Final Output(Å°¼¦VR ÃÖÁ¾ Ãâ·Â)
Chapter 05 Embedding KeyshotVR in a PowerPoint(Å°¼¦VRÀ» ÆÄ¿öÆ÷ÀÎÆ®¿¡ »ðÀÔÇϱâ)
Chapter 06 Embedding KeyshotVR in website(Å°¼¦VRÀ» À¥»çÀÌÆ®¿¡ »ðÀÔÇϱâ)

Part 13 Network rendering(³×Æ®¿öÅ© ·»´õ¸µ)
Chapter 01 Installation(¼³Ä¡)
Chapter 02 Master license(¸¶½ºÅÍ ¶óÀ̼±½º)
Chapter 03 Master Configuration(¸¶½ºÅÍ È¯°æ¼³Á¤)
Chapter 04 Slave Configuration(½½·¹À̺ê ȯ°æ¼³Á¤)
Chapter 05 Queue(ÀÛ¾÷´ë±â¿­)
Chapter 06 Queue user system(ÀÛ¾÷´ë±â¿­ »ç¿ëÀÚ ½Ã½ºÅÛ)
Chapter 07 Slave Schedule(½½·¹ÀÌºê ½ºÄÉÁÙ)
Chapter 08 Using network rendering(³×Æ®¿öÅ© ·»´õ¸µ »ç¿ëÇϱâ)

¿©·¯ºÐÀº ¸¹Àº 3D CAD¿Í ·»´õ¸µ ÇÁ·Î±×·¥À» Á¢ÇÒ °ÍÀÔ´Ï´Ù. ¶ÇÇÑ, ÀÌ·¯ÇÑ ¼ÒÇÁÆ®¿þ¾î¸¦ ÅëÇؼ­ ½ÇÁ¦·Î »ç¿ëÇÒ ¼ö ÀÖ´Â Á¦Ç° ¹× »óÇ° µîÀ» µðÀÚÀÎ ¼³°èÇÒ °ÍÀ̸ç, ±× ȯ°æÀº ±³À°±â°üÀ̳ª ȸ»ç °°Àº °÷ÀÏ °ÍÀÔ´Ï´Ù.
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º¸Åë 3D CAD ÇÁ·Î±×·¥Àº °î¸é µîÀ» ¸¹ÀÌ »ç¿ëÇÏ´Â ¼ÒºñÀç µðÀÚÀÎ ¼³°è ÇÁ·Î±×·¥°ú ±â°è µîÀ» ¸¸µå´Â ±¸Á¶Àû ¼³°è ÇÁ·Î±×·¥À¸·Î ³ª´¶´Ù°í º¼ ¼ö ÀÖ½À´Ï´Ù.
±¹³»¿¡¼­ ¸¹ÀÌ »ç¿ëµÇ´Â µðÀÚÀÎ ¼³°è ÇÁ·Î±×·¥Àº ¸Æ½º, ¶óÀ̳ë, ¾Ë¸®¾Æ½º µîÀÌ ÀÖ°í, ±¸Á¶Àû ¼³°è ÇÁ·Î±×·¥¿¡¼­´Â ¼Ö¸®µå¿÷½º, ÇÁ·ÎÀÌ, īƼ¾Æ µîÀÌ ÀÖÀ»°ÍÀÔ´Ï´Ù. Å°¼¦Àº ÀÌ·¯ÇÑ 3D CAD¿Í »óÈ£ ȣȯÀÌ À¯±âÀûÀ¸·Î µË´Ï´Ù. ¸¹Àº ·»´õ¸µ ÇÁ·Î±×·¥ÀÌ ÀÖÁö¸¸, Å°¼¦Ã³·³ ¸¹Àº 3D CAD¿Í ȣȯµÇ´Â ÇÁ·Î±×·¥Àº ¸¹Áö ¾ÊÀ» °ÍÀÔ´Ï´Ù. ¿©·¯ºÐµéÀÌ ¾î¶°ÇÑ ÇÁ·Î±×·¥À» »ç¿ëÇصµ Å°¼¦À¸·Î ·»´õ¸µ ÇÒ ¼ö ÀÖÀ¸´Ï, Å°¼¦À» »ç¿ëÇØ º¸¼¼¿ä.
 

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