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[Áß] KeyShot 6
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- È®ÀξȵÊ
- ÃâÆÇ¿¬µµ
- Ç¥±â¾ÈµÊ
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- ÃâÆÇ»ç
- û´ãºÏ½º
- ISBN
- 9788994636658
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- ÀúÀÚ
- ¹Ú±Ù¿ì,丸¼®
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- µµ¼Á¤º¸
- 379 , 188x257 , 2016.02.25
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28,000¿ø (97.6%¡é)
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670¿ø
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¹«·á ¡ 2,500¿ø
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ÆǸÅÀÚ »óÇ° 20,000 ¹Ì¸¸ ±¸¸Å |
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ÆǸÅÀÚ »óÇ° 20,000 ÀÌ»ó ±¸¸Å |
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1588-2989
¹è¼Û·á : Á¶°ÇºÎ ¹«·á (20,000¿ø ¹Ì¸¸ 2,500¿ø)
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°³¶ËÀÌ³× ´ÜÇົ ÆǸÅÀÚ°¡ µî·ÏÇÑ À̹ÌÁöÀÔ´Ï´Ù.
Part 01 Å°¼¦ °³¿ä ¹× ÀåÁ¡ Chapter 01 Å°¼¦À» ¹è¿ì´Â ÀÌÀ¯ Chapter 02 Å°¼¦°ú CPU Chapter 03 Å°¼¦ÀÇ È¯°æÁ¶¸í(High Dynamic Range Image) Chapter 04 ¹°¸®ÀûÀ¸·Î Á¤È®ÇÑ ÀçÁú(Physically Accurate Materials) Chapter 05 ½ºÆ®·¹¿À½ºÄÚÇȸðµå(Stereoscopic Viewing)
Part 02 Å°¼¦ ¼³Ä¡ ¹× µé¾î°¡±â Àü À̾߱â Chapter 01 ½Ã½ºÅÛ ¼³Ä¡Çϱâ Chapter 02 µð·ºÅ͸®±¸Á¶ Chapter 03 µé¾î°¡±â Àü À̾߱â
Part 03 ¸Þ´º ±¸¼º ¹× Á¶ÀÛ±¸Á¶ Chapter 01 ¸Þ´º¹Ù Chapter 02 ȯ°æ¼³Á¤ Chapter 03 ½Ç½Ã°£ â(Realtime window), Åø¹Ù(Toolbar), ¸®º»(Ribbon) Chapter 04 ȸé Á¶ÀÛÇϱâ Chapter 05 ÆÄÆ®¼û±â±â¿Í º¸À̱â Chapter 06 Scene tree(¾À Æ®¸®) Chapter 07 ´ÙÁß ¼±Åà Chapter 08 Duplicating models(¸ðµ¨ º¹»ç) Chapter 09 ÆÄÆ®/¸ðµ¨ À̵¿ Chapter 10 ÀçÁúÀû¿ë ¹× ÀçÁú¸µÅ© Chapter 11 Live linking(¶óÀÌºê ¸µÅ·)
Part 04 Åø¹Ù Chapter 01 Ŭ¶ó¿ìµå ¶óÀ̺귯¸® Chapter 02 °¡Á®¿À±â Chapter 03 ¶óÀ̺귯¸® Chapter 04 ÇÁ·ÎÁ§Æ® Chapter 05 ·»´õ Chapter 06 ½ºÅ©¸°¼¦
Part 05 ÀçÁú »ç¿ë Chapter 01 ÀçÁú »ç¿ëÇϱâ Chapter 02 ÅؽºÃ³ ÀÛ¾÷ Chapter 03 ¶óº§¸µ(Labeling)
Part 06 ȯ°æ¸Ê »ç¿ë¹ý Chapter 01 ȯ°æ¸Ê º¯°æ Chapter 02 ¹à±â Á¶Àý Chapter 03 ºûÀÇ ¹æÇâÁ¶Àý Chapter 04 ¹è°æ »ö»ó Chapter 05 ¹Ù´ÚÀÇ ±×¸²ÀÚ¿Í ¹Ý»ç Chapter 06 ȯ°æ¸Ê ¸¸µé±â Chapter 07 HDR ÆíÁý±â
Part 07 ¹è°æÀ̹ÌÁö¿Í ½Ç½Ã°£ â »ç¿ë¹ý Chapter 01 ¹éÇ÷¹ÀÌÆ® À̹ÌÁö(¹è°æÀ̹ÌÁö) Chapter 02 ½Ç½Ã°£ â Chapter 03 ÇÁ·ÎÁ§Æ® ¶óÀÌÆà ÇÁ¸®¼Â
Part 08 ·»´õ Ãâ·Â »ç¿ë Chapter 01 ·»´õ¿Í Ãâ·Â
Part 09 ÀçÁúÀÇ °í±Þ »ç¿ë¹ý Chapter 01 ÀçÁúÀÇ ±âº»°³³ä Chapter 02 ÀçÁúÀÇ »ç¿ë¹æ¹ý(±âº») Chapter 03 ÀçÁúÀÇ »ç¿ë¹æ¹ý(°í±Þ) Chapter 04 ÀçÁúÀÇ »ç¿ë¹æ¹ý(Ưº°) Chapter 05 ÀçÁúÀÇ »ç¿ë¹æ¹ý(¶óÀÌÆ®¼Ò½º)
Part 10 ÅؽºÃ³¿Í ÀçÁú±×·¡ÇÁ Chapter 01 ÅؽºÃ³ °³¿ä Chapter 02 ÅؽºÃ³ Á¾·ù Chapter 03 ÀçÁú±×·¡ÇÁ
Part 11 Animation(¾Ö´Ï¸ÞÀ̼Ç) Chapter 01 ŸÀÓ¶óÀÎ »ç¿ë¹æ¹ý(Using the timeline) Chapter 02 À̵¿(Tanslation) Chapter 03 ȸÀü(Rotation) Chapter 04 ÇǺ¿ Æ÷ÀÎÆ®(Pivot point) Chapter 05 °íÀ¯·ÎÄ®°ú Àü¿ª(Local and global) Chapter 06 ÆäÀ̵å(Fade) Chapter 07 ¸ð¼Ç¿ÏÈ(Motion ease) Chapter 08 Camera Animation(Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç)
Part 12 Keyshot VR Chapter 01 Å°¼¦VR »ç¿ëÇϱâ(Using Keyshot VR) Chapter 02 Å°¼¦VR Ãâ·Â Chapter 03 Å°¼¦VR ÃÖÁ¾ Ãâ·Â(KeyshotVR Final Output) Chapter 04 Å°¼¦VRÀ»ÆÄ¿öÆ÷ÀÎÆ®¿¡ »ðÀÔÇϱâ(Embedding KeyshotVR in a PowerPoint) Chapter 05 Å°¼¦VRÀ» À¥»çÀÌÆ®¿¡ »ðÀÔÇϱâ(Embedding KeyshotVR in website) Chapter 06 ½ºÅ©¸³Æà ÄܼÖ(Scripting Console)
Part 13 ³×Æ®¿öÅ© ·»´õ¸µ(Network rendering) Chapter 01 Installation(¼³Ä¡) Chapter 02 Master license(¸¶½ºÅÍ ¶óÀ̼±½º) Chapter 03 Master Configuration(¸¶½ºÅÍ È¯°æ¼³Á¤) Chapter 04 Slave Configuration(½½·¹À̺ê ȯ°æ¼³Á¤) Chapter 05 Queue(ÀÛ¾÷´ë±â¿) Chapter 06 Queue user system(ÀÛ¾÷´ë±â¿ »ç¿ëÀÚ ½Ã½ºÅÛ) Chapter 07 Slave Schedule(½½·¹ÀÌºê ½ºÄÉÁÙ) Chapter 08 Using network rendering(³×Æ®¿öÅ© ·»´õ¸µ »ç¿ëÇϱâ)
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