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[ÃÖ»ó] °ÇÃà ÀÎÅ׸®¾î CG ÇöÀå ½Ç¹«¸¦ À§ÇÑ 3ds MAX 2013 REALITY
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    ISBN
    9788960881174
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    520 , 182x257(B5»ç·ú¹è) , 2013.03.30
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Part 01. 3ds Max È­¸é ±¸¼º°ú ÀÛ¾÷ ȯ°æ ¼³Á¤Çϱâ
Chapter 01. 3ds Max 2013ÀÇ È­¸é ±¸¼º
section 01. Menu Bar
section 02. Application Menu
section 03. Main Toolbar
section 04. Command Panel
¾Ë¾ÆµÎ¼¼¿ä & Tip. Command PanelÀÌ »ç¶óÁ³À»¶§
section 05. Viewport
¾Ë¾ÆµÎ¼¼¿ä & Tip. ViewportÀÇ Å©±â¿Í Layout º¯°æÇϱâ
section 06. Viewport Navigation Controls
section 07. Animation Playback Controls
section 08. Animation Keying Controls
section 09. Time Slider & Track Bar
section 10. Maxscript Listener & Status Bar
section 11. Flyout
section 12. Quad Menu

Chapter 02. È¿À²ÀûÀÎ ÀÛ¾÷À» À§ÇÑ È¯°æ ¼³Á¤Çϱâ
section 01. Initial Setting ¼³Á¤Çϱâ
section 02. Preference ¼³Á¤Çϱâ
section 03. Units ¼³Á¤Çϱâ
section 04. Grid¿Í Snap ¼³Á¤Çϱâ
section 05. Mouse¸¦ ÀÌ¿ëÇÑ Zoom Á¶Á¤Çϱâ

Part 02. 3ds Max ±âº» ±â´É ÀÍÈ÷±â

Chapter 01. Viewport Á¦¾îÇϱâ
secton 01. Viewport Shading
¾Ë¾ÆµÎ¼¼¿ä & Tip. ÆÄÀÏ°ú SystemÀÇ Unit°¡ ´Ù¸¥ °æ¿ì
secton 02. Viewport Navigation

Chapter 02. Object Á¦¾îÇϱâ
secton 01. Selection
secton 02. Object º¯È¯Çϱâ
- Move
- Rotate
- Scale
- Viewport ÀüȯÀ» ÀÌ¿ëÇÑ ObjectÀÇ À̵¿
- AlignÀ» ÀÌ¿ëÇÑ ObjectÀÇ À̵¿
secton 03. ObjectÀÇ º¹»ç¿Í Snap »ç¿ëÇϱâ
- Copy/ Instance/ Reference
- SnapÀ» ÀÌ¿ëÇÑ ObjectÀÇ À̵¿°ú º¹»ç
- Axis Constraints¸¦ ÀÌ¿ëÇÑ ObjectÀÇ À̵¿
- Angle Snap°ú ȸÀüÃà À̵¿À» ÀÌ¿ëÇÑ È¸Àü°ú º¹»ç

Chapter 03. 3ds Max Çʼö ÀÛ¾÷°úÁ¤ µÑ·¯º¸±â
secton 01. Modeling
- ¼ö³³Àå ¸¸µé±â
- Stool ¸¸µé±â
- ²Éº´ ¸¸µé±â
- Pendant Light ¸¸µé±â
02. Material & Mapping
03. Lighting & Camera
- ¿ÜºÎ°ø°£ÀÇ ÀÚ¿¬±¤ Ç¥ÇöÇϱâ
- ½Ç³»°ø°£ÀÇ Lighting & Camera ¿¬ÃâÇϱâ

04. Rendering

Part 03. Modeling & Mapping

Chapter 01. Spline Object¸¦ ÀÌ¿ëÇÑ ¸ðµ¨¸µ
secton 01. Spline ObjectÀÇ ±âº»¼³Á¤
- Spline ¸¸µé±â
- Rendering Rollout
- Interpolation Rollout
secton 02. Editable Spline
- Editable Spline ¸¸µé±â
- Editable SplineÀÇ ¸í·É¾î »ìÆ캸±â

secton 03. ±Ý¿¬ »çÀθ¸µé±â
secton 04. Bent Steel Furniture ¸¸µé±â
secton 05. Giraffe Lamp ¸¸µé±â
¾Ë¾ÆµÎ¼¼¿ä & Tip. Mental Ray Studio Rendering
Chapter 02. Primitive Object¸¦ ÀÌ¿ëÇÑ ¸ðµ¨¸µ
secton 01. Primitive ObjectÀÇ ±âº»¼³Á¤
- Primitives ¸¸µé±â
- Segment & Side
- Real-World Map Size
secton 02. Editable Poly
- Editable Poly ¸¸µé±â
- Editable PolyÀÇ ¸í·É¾î »ìÆ캸±â
secton 03. ¼ö³³Àå ¸¸µé±â
- ¼ö³³Àå ÇüÅ ¸¸µé±â
- ¼ö³³Àå ÇüÅ ¼öÁ¤Çϱâ
- ¼ö³³Àå ÀçÁú ÀÔÈ÷±â
secton 04. Ź»ó½Ã°è ¸¸µé±â
secton 05. ¼ÒÆÄ ¸¸µé±â
secton 06. »ç¹«¿ë ÀÇÀÚ ¸¸µé±â
secton 07. Ä¿Æ° ¸¸µé±â
secton 08. ħ´ë, º£°³, ÀÌºÒ ¸¸µé±â
secton 09. ³»ºÎ°ø°£ ¸¸µé±â
secton 10. ¾ÆÀ̼ҸÞÆ®¸¯ Ç¥ÇöÇϱâ
- ¸ðµ¨¸µÀ» À§ÇÑ ÁغñÀÛ¾÷Çϱâ
- º®Ã¼¸¸µé±â
- ¹® & â¹® ¼³Ä¡Çϱâ
¾Ë¾ÆµÎ¼¼¿ä & Tip. ºÎºÐÀûÀ¸·Î µÎ²²°¡ ´Ù¸¥ º®Ã¼¿¡ â¹® ¼³Ä¡Çϱâ

- ½ºÄÉÄ¡¾÷ ¸ðµ¨À» ÀÌ¿ëÇÏ¿© °¡±¸ ¹èÄ¡Çϱâ
- ÀçÁú·Î ¸ðÇü ´À³¦ ¸¸µé±â

Part 04. Material

Chapter 01. Mental Ray Autodesk material
secton 01. Autodesk Ceramic
secton 02. Autodesk Concrete
secton 03. Autodesk Generic
secton 04. Autodesk Glazing
secton 05. Autodesk Hardwood
secton 06. Autodesk Masonry Cmu
secton 07. Autodesk Metal
secton 08. Autodesk Metallic Paint
secton 09. Autodesk Mirror
secton 10. Autodesk Solid Glass
secton 11. Autodesk Stone
secton 12. Autodesk Wall Paint
secton 13. Autodesk Water
secton 14. Autodesk Plastic / Vinyl

Chapter 02. Autodesk Material Library
secton 01. Ceramic
secton 02. Concrete
secton 03. Fabric
secton 04. Finish
secton 05. Flooring
secton 06. Glass
secton 07. Liquid
secton 08. Masonry
secton 09. Metal
secton 10. Metallic Paint
secton 11. Miror
secton 12. Miscellaneous
secton 13. Paint
secton 14. Plastic
secton 15. Roofing
secton 16. Siding
secton 17. Sitework
secton 18. Stone
secton 19. Stucco
secton 20. Wall Covering
secton 21. Wall Paint
secton 22. Wood

Part 05. Lighting & Rendering

Chapter 01. Daytime Lighting
secton 01. Daylight System ¼³Ä¡Çϱâ
secton 02. ³ëÃâÁ¦¾î¿Í °£Á¢±¤ Á¦¾îÇϱâ
secton 03. mr Sky Portal ¼³Ä¡Çϱâ
secton 04. Final Rendering ÁغñÇϱâ
secton 05. Final Rendering

Chapter 02. Nighttime Lighting

secton 01. ¾ß°£Àå¸é ¿¬Ãâ ÁغñÇϱâ
secton 02. Main Light ¼³Ä¡Çϱâ
secton 03. Floor Stand Light ¼³Ä¡Çϱâ
secton 04. Wall Mounted Spot Light ¼³Ä¡Çϱâ
secton 05. Celling Recessed Spot Light ¼³Ä¡Çϱâ
secton 06. Indirect Light ¼³Ä¡Çϱâ
secton 07. ÀçÁúÀ» ÀÌ¿ëÇÏ¿© Á¶¸í ÇÚµåÆù È­¸é Ç¥ÇöÇϱâ
secton 08. Light Lister¸¦ ÀÌ¿ëÇÑ Àüü Á¶¸íÀÇ Á¶À²°ú Final Rendering

Part 06. Presentation

Chapter 01. Camera¸¦ È°¿ëÇÑ Presentation
secton 01. FOV¿Í DOF Á¶ÀýÀ» ÀÌ¿ëÇÏ¿© Out-Focusing Ç¥ÇöÇϱâ
secton 02. °ÇÃ๰ ´Ü¸éµµ Rendering & Batch Rendering
secton 03. Panorama Rendering Çϱâ

Chapter 02. PhotoshopÀ¸·Î Rendering Àå¸é RetouchingÇϱâ

secton 01. ÁÖ°£ Àå¸éÀÇ Retouching
secton 02. ¾ß°£ Àå¸éÀÇ Retouching
secton 03. °ÇÃ๰ ´Ü¸éµµ Retouching

Part 07. Project

Chapter 01. Structure Modeling
Chapter 02. Inside Wall, Door & Window
Chapter 03. Light Fixture
Chapter 04. Material
Chapter 05. Furniture & Layer
Chapter 06. Lighting & Rendering
Chapter 07. Retouching

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