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Part 01 Å°¼¦ °³¿ä ¹× ÀåÁ¡ Chapter 01 Å°¼¦À» ¹è¿ì´Â ÀÌÀ¯ Chapter 02 Å°¼¦°ú CPU Chapter 03 Å°¼¦ÀÇ È¯°æÁ¶¸í(High Dynamic Range Image) Chapter 04 °úÇÐÀû, ¹°¸®Àû ÀçÁúPart 02 Å°¼¦ ¼³Ä¡ ¹× µé¾î°¡±â Àü À̾߱â Chapter 01 ½Ã½ºÅÛ ¼³Ä¡Çϱâ Chapter 02 µé¾î°¡±â Àü À̾߱âPart 03 µð·ºÅ͸® ±¸Á¶ Chapter 01 À©µµ¿ì Æú´õ±¸Á¶ Chapter 02 ¸Æ Æú´õ±¸Á¶ Part 04 ¸Þ´º ±¸¼º ¹× Á¶ÀÛ±¸Á¶ Chapter 01 »ó´Ü¸Þ´º Chapter 02 »ó´Ü¸Þ´º_ȯ°æ¼³Á¤ Chapter 03 Realtime window(½Ç½Ã°£ â)¿Í Main toolbar(¸ÞÀÎÅø¹Ù) Chapter 04 Navigating your scene(ȸé Á¶ÀÛÇϱâ) Chapter 05 Hiding/showing parts(ÆÄÆ® ¼û±â±â¿Í º¸À̱â) Chapter 06 Scene tree(¾À Æ®¸®) Chapter 07 Multi?Selection(´ÙÁß ¼±ÅÃ) Chapter 08 Duplicating models(¸ðµ¨ º¹»ç) Chapter 09 Moving part/models(ÆÄÆ®/¸ðµ¨ À̵¿) Chapter 10 Live linking(¶óÀÌºê ¸µÅ·)Part 05 ¸ÞÀÎ Åø¹Ù Chapter 01 Import(°¡Á®¿À±â) Chapter 02 Library(¶óÀ̺귯¸®) Chapter 03 Project window(ÇÁ·ÎÁ§Æ® â) Chapter 04 Screenshots(½ºÅ©¸°¼¦) Chapter 05 Render options(·»´õ ¿É¼Ç)Part 06 ÀçÁú »ç¿ë¹ý Chapter 01 ÀçÁúÀÛ¾÷ Chapter 02 Texturing(ÅؽºÃ³ ÀÛ¾÷) Chapter 03 Labeling(¶óº§¸µ)Part 07 ȯ°æ¸Ê »ç¿ë¹ý Chapter 01 Changing environments(ȯ°æ¸Ê º¯°æ) Chapter 02 Adjusting brightness(¹à±â Á¶Àý) Chapter 03 Controlling lighting direction and reflections(ºûÀÇ ¹æÇâÁ¶Àý) Chapter 04 Background color(¹è°æ »ö»ó) Chapter 05 Ground shadows and reflections(¹Ù´ÚÀÇ ±×¸²ÀÚ¿Í ¹Ý»ç) Chapter 06 Physical Light(¹°¸®Àû Á¶¸í) Chapter 07 Making environments(ȯ°æ¸Ê ¸¸µé±â) Chapter 08 Keyshot environment editor(ȯ°æ¸Ê ÆíÁý±â)Part 08 ¹è°æÀ̹ÌÁö¿Í ½Ç½Ã°£ â »ç¿ë¹ý Chapter 01 Backplates(¹è°æÀ̹ÌÁö) Chapter 02 Realtime window(½Ç½Ã°£ â)Part 09 Ä«¸Þ¶ó¿Í ·»´õ »ç¿ë¹ý Chapter 01 Ä«¸Þ¶ó Chapter 02 ·»´õ¿Í Ãâ·ÂPart 10 ÀçÁúÀÇ °í±Þ »ç¿ë¹ý Chapter 01 ÀçÁúÀÇ ±âº»°³³ä Chapter 02 °¢ ÀçÁúÀÇ »ç¿ë¹æ¹ý Chapter 03 Spacial Materials(Ưº°ÇÑ ÀçÁú)Part 11 Animation(¾Ö´Ï¸ÞÀ̼Ç) Chapter 01 Using the timeline(ŸÀÓ¶óÀÎ »ç¿ë¹æ¹ý) Chapter 02 Tanslation(À̵¿) Chapter 03 Rotation(ȸÀü) Chapter 04 Pivot point(ȸÀüÃà) Chapter 05 Local and global Chapter 06 Camera Animation(Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç) Chapter 07 Motion ease(¿òÁ÷ÀÓÀÇ ¿ëÀ̼º)Part 12 Keyshot VR Chapter 01 Using Keyshot VR(Å°¼¦VR »ç¿ëÇϱâ) Chapter 02 KeyshotVR Custom Settings(Å°¼¦VR »ç¿ëÀÚÁ¤ÀÇ ¼³Á¤) Chapter 03 KeyshotVR Advanced Settings(Å°¼¦VR °í±Þ ¼³Á¤) Chapter 04 KeyshotVR Final Output(Å°¼¦VR ÃÖÁ¾ Ãâ·Â) Chapter 05 Embedding KeyshotVR in a PowerPoint(Å°¼¦VRÀ» ÆÄ¿öÆ÷ÀÎÆ®¿¡ »ðÀÔÇϱâ) Chapter 06 Embedding KeyshotVR in website(Å°¼¦VRÀ» À¥»çÀÌÆ®¿¡ »ðÀÔÇϱâ)Part 13 Network rendering(³×Æ®¿öÅ© ·»´õ¸µ) Chapter 01 Installation(¼³Ä¡) Chapter 02 Master license(¸¶½ºÅÍ ¶óÀ̼±½º) Chapter 03 Master Configuration(¸¶½ºÅÍ È¯°æ¼³Á¤) Chapter 04 Slave Configuration(½½·¹À̺ê ȯ°æ¼³Á¤) Chapter 05 Queue(ÀÛ¾÷´ë±â¿) Chapter 06 Queue user system(ÀÛ¾÷´ë±â¿ »ç¿ëÀÚ ½Ã½ºÅÛ) Chapter 07 Slave Schedule(½½·¹ÀÌºê ½ºÄÉÁÙ) Chapter 08 Using network rendering(³×Æ®¿öÅ© ·»´õ¸µ »ç¿ëÇϱâ) ¿©·¯ºÐÀº ¸¹Àº 3D CAD¿Í ·»´õ¸µ ÇÁ·Î±×·¥À» Á¢ÇÒ °ÍÀÔ´Ï´Ù. ¶ÇÇÑ, ÀÌ·¯ÇÑ ¼ÒÇÁÆ®¿þ¾î¸¦ ÅëÇؼ ½ÇÁ¦·Î »ç¿ëÇÒ ¼ö ÀÖ´Â Á¦Ç° ¹× »óÇ° µîÀ» µðÀÚÀÎ ¼³°èÇÒ °ÍÀ̸ç, ±× ȯ°æÀº ±³À°±â°üÀ̳ª ȸ»ç °°Àº °÷ÀÏ °ÍÀÔ´Ï´Ù. ±× ȯ°æ ¼Ó¿¡¼ ÀºÐµéÀº ½º¸¶Æ®½Ã´ë¿¡ °É¸Â°Ô ºü¸¥ °á°ú¹°À» ¿øÇϽʴϴÙ. ÇÏÁö¸¸, Çѹø ÀÛ¾÷À» ÇÏ¸é ±âº» ¸î ½Ã°£ ÀÛ¾÷ÇÏ´Â ·»´õ¸µ ÇÁ·Î±×·¥À» ÇÑźÇÏÁö¸¸, ÀºÐµéÀº ¾ËÁö ¸øÇÕ´Ï´Ù. ±×·¯ÇÑ °æÇèÀ» °¡Áö½Å ºÐÀ̶ó¸é, »¡¸® ¹è¿ï ¼ö ÀÖ°í, ÇöÀå¿¡ ºü¸£°Ô »ç¿ëÇÒ ¼ö ÀÖ´Â Å°¼¦À̶ó´Â ÇÁ·Î±×·¥À» ±ÇÇص帳´Ï´Ù. Å°¼¦ÀÇ °¡Àå Å« ¸Å·ÂÀº °£´ÜÇÑ Á¶ÀÛ°ú ·»´õ ½Ã°£ÀÏ °ÍÀÔ´Ï´Ù. º¸Åë 3D CAD ÇÁ·Î±×·¥Àº °î¸é µîÀ» ¸¹ÀÌ »ç¿ëÇÏ´Â ¼ÒºñÀç µðÀÚÀÎ ¼³°è ÇÁ·Î±×·¥°ú ±â°è µîÀ» ¸¸µå´Â ±¸Á¶Àû ¼³°è ÇÁ·Î±×·¥À¸·Î ³ª´¶´Ù°í º¼ ¼ö ÀÖ½À´Ï´Ù. ±¹³»¿¡¼ ¸¹ÀÌ »ç¿ëµÇ´Â µðÀÚÀÎ ¼³°è ÇÁ·Î±×·¥Àº ¸Æ½º, ¶óÀ̳ë, ¾Ë¸®¾Æ½º µîÀÌ ÀÖ°í, ±¸Á¶Àû ¼³°è ÇÁ·Î±×·¥¿¡¼´Â ¼Ö¸®µå¿÷½º, ÇÁ·ÎÀÌ, īƼ¾Æ µîÀÌ ÀÖÀ»°ÍÀÔ´Ï´Ù. Å°¼¦Àº ÀÌ·¯ÇÑ 3D CAD¿Í »óÈ£ ȣȯÀÌ À¯±âÀûÀ¸·Î µË´Ï´Ù. ¸¹Àº ·»´õ¸µ ÇÁ·Î±×·¥ÀÌ ÀÖÁö¸¸, Å°¼¦Ã³·³ ¸¹Àº 3D CAD¿Í ȣȯµÇ´Â ÇÁ·Î±×·¥Àº ¸¹Áö ¾ÊÀ» °ÍÀÔ´Ï´Ù. ¿©·¯ºÐµéÀÌ ¾î¶°ÇÑ ÇÁ·Î±×·¥À» »ç¿ëÇصµ Å°¼¦À¸·Î ·»´õ¸µ ÇÒ ¼ö ÀÖÀ¸´Ï, Å°¼¦À» »ç¿ëÇØ º¸¼¼¿ä.